Showing posts with label Dark Heresy. Show all posts
Showing posts with label Dark Heresy. Show all posts

Thursday, 28 October 2010

The Calixian Schism: Prelude III - Our Own Little Heresies...

Ahoyhoy internets, in the storytelling mood once agin, so here is the final prelude article for the Calixian Schism. I hope they have inspired you to get involved. Once again, drop me an email at lord_davidoff@hotmail.co.uk if you would like to participate and I'll get you pimped out with a character sheet and all the relevant data/programs you need.


++File M.41 959 – 000829+++
+++Log of Interrogator Thaddeus Drake+++
++Record Begins++

“Throne!” I yelped as I awoke with a start, cold sweat dripping profusely from my brow and down my back, coming to a grey pool at the base of my spine. Throne, the residual pain was astonishing. Pronounced veins on my forehead coursing with blood, bloodshot eyes struggling to focus and a pale disposition gave me the look of a man of far more advanced years than my own, and Throne the sound, the sound of those blasted drums just wouldn't go away. Frost coated the obsidian walls of the chamber and the vicious smell of ozone penetrated the sweet scent of incense sticks, making every breath a hellish struggle against my gag reflex. He was there again! The man.

Thursday, 14 October 2010

RPG: The Curse of the GM PC

Ahoyhoy internets, DaveHowitzer back once again with something a little different. Something gaming related.

Yes, dear readers, today we shall be delving into the world of the RPG, more specifically the pen and paper RPG -even, even more specifically, I'll be discussing this from the standpoint of a Dark Heresy GM- and to be really specific I'm going to be talking about the man we all love to hate. The GM.

Now, being a GM is tough business, I know, I was a Dark Heresy GM for 2 years until teenage stupidity, gossip and the insatiable need to smoke weed of some members broke the group up, which was very sad. I think it kinda gets to good GMs who have an excelent story planned out if they don't get to bring it to a conclusion -but I digress, that's for another article. The GM has to come to the table each week with at least a rough plan of what is going to happen; even if it's a sandbox game; has to balance the power of the players against the foes they face and most importantly juggle the real life personalities in the room and make sure people get with the proverbial program. -which trust me...is never easy-

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