Showing posts with label tactica. Show all posts
Showing posts with label tactica. Show all posts

Thursday, 27 January 2011

Internet Fame: Kirby's a Babe

Big thanks to first fester (yes, with a little "f") and Kirby for having faith in my writing ability and reposting my Edenbreaker article on 3++ is the new black. It's a great honour for me to have a piece of mine on such a fantastic blog and I hope I can produce some more Edenbreaker articles that meet the standard.

Regards to the points Kirbs made, I agree with the majority:- however it's all situational. Yes, Prisms are fantastic anti troop units, but if there's only one exposed unit that isn't a threat in my opinion its best to try to take out a low armoured tank that will be a threat instead. However, on principal yes; you are very right =]
Also, I take Kirbs point on the shooting order, that's coming up in the very next one, you're quite right to point out that what I said is a bit silly.

Most of the issues seen in the article are there because its just the beginning and we are discussing it at the most basic level, so any concerns he's had will be addressed in a future Edenbreaker tactica =]

Hope you guys check out 3++ and drop them a line for any of your list/tactics needs, because they are awesome.

Love, Dave

Tuesday, 25 January 2011

TACTICA: "Edenbreaker" Musings on 5th Edition Eldar

The concept behind "Edenbreaker" really is the cumulation, in my mind, of where the Eldar game has been going since late 4th Ed into what we can safely say is over halfway into the lifetime of 5th Ed. Eldar have evolved from a hybrid foot/mech army into a forced full mech state. The exception to this is of course Footdar, an interesting concept but one that is usually played poorly but by those who have a real solid understanding of the synergy used in such a force. -like all Eldar armies, it should be wielded like a scalpel as opposed to a sledgehammer- Eldar do not have a hammer or an anvil type unit which hurts when we play Marines or MEQs. We do not have a reliable gunline/mech gunline like Guard.

The internet has shown us over the years on sites such as YTTH, 3++ is the new black and Fritz 40k, that playing Eldar is to go for the harder option than many. It's far from a bad army, but its not balanced like the majority of 5th edition codexes. As we have seen from tournaments, battle reports, tacticas and even from a shift in GW rules, we must take advantage of 3 relatively well known factors;

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